This blog will be on my toons in the MMO game World of Warcraft and Diablo 2

Showing posts with label China. Show all posts
Showing posts with label China. Show all posts

Thursday, May 26, 2011

Chinese prisoners were forced into 'gold farming'

China used prisoners in lucrative internet gaming work



World of Warcraft
Chinese prisoners were forced into 'gold farming' – building up credits on online games such as World of Warcraft.

As a prisoner at the Jixi labour camp, Liu Dali would slog through tough days breaking rocks and digging trenches in the open cast coalmines of north-east China. By night, he would slay demons, battle goblins and cast spells.

Liu says he was one of scores of prisoners forced to play online games to build up credits that prison guards would then trade for real money. The 54-year-old, a former prison guard who was jailed for three years in 2004 for "illegally petitioning" the central government about corruption in his hometown, reckons the operation was even more lucrative than the physical labour that prisoners were also forced to do.

"Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour," Liu told the Guardian. "There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off."

Memories from his detention at Jixi re-education-through-labour camp in Heilongjiang province from 2004 still haunt Liu. As well as backbreaking mining toil, he carved chopsticks and toothpicks out of planks of wood until his hands were raw and assembled car seat covers that the prison exported to South Korea and Japan. He was also made to memorise communist literature to pay off his debt to society.

But it was the forced online gaming that was the most surreal part of his imprisonment. The hard slog may have been virtual, but the punishment for falling behind was real.

"If I couldn't complete my work quota, they would punish me physically. They would make me stand with my hands raised in the air and after I returned to my dormitory they would beat me with plastic pipes. We kept playing until we could barely see things," he said.

It is known as "gold farming", the practice of building up credits and online value through the monotonous repetition of basic tasks in online games such as World of Warcraft. The trade in virtual assets is very real, and outside the control of the games' makers. Millions of gamers around the world are prepared to pay real money for such online credits, which they can use to progress in the online games.

The trading of virtual currencies in multiplayer games has become so rampant in China that it is increasingly difficult to regulate. In April, the Sichuan provincial government in central China launched a court case against a gamer who stole credits online worth about 3000rmb.

The lack of regulations has meant that even prisoners can be exploited in this virtual world for profit.

According to figures from the China Internet Centre, nearly £1.2bn of make- believe currencies were traded in China in 2008 and the number of gamers who play to earn and trade credits are on the rise.

It is estimated that 80% of all gold farmers are in China and with the largest internet population in the world there are thought to be 100,000 full-time gold farmers in the country.

In 2009 the central government issued a directive defining how fictional currencies could be traded, making it illegal for businesses without licences to trade. But Liu, who was released from prison before 2009 believes that the practice of prisoners being forced to earn online currency in multiplayer games is still widespread.

"Many prisons across the north-east of China also forced inmates to play games. It must still be happening," he said.

"China is the factory of virtual goods," said Jin Ge, a researcher from the University of California San Diego who has been documenting the gold farming phenomenon in China. "You would see some exploitation where employers would make workers play 12 hours a day. They would have no rest through the year. These are not just problems for this industry but they are general social problems. The pay is better than what they would get for working in a factory. It's very different," said Jin.

"The buyers of virtual goods have mixed feelings … it saves them time buying online credits from China," said Jin.

The emergence of gold farming as a business in China – whether in prisons or sweatshops could raise new questions over the exporting of goods real or virtual from the country.

"Prison labour is still very widespread – it's just that goods travel a much more complex route to come to the US these days. And it is not illegal to export prison goods to Europe, said Nicole Kempton from the Laogai foundation, a Washington-based group which opposes the forced labour camp system in China.

Liu Dali's name has been changed

http://www.guardian.co.uk/world/2011/may/25/china-prisoners-internet-gaming-scam&rct=j&sa=X&ei=kuXeTY-qNMHOgAf40fH3Cg&ved=0CDUQpwIwAA&q=china+prisoner+game+gold&usg=AFQjCNG6csPTZILLDTwJOz4j9wR7pUxGWQ

Wednesday, July 22, 2009

World of Warcraft Awaits Chinese government's approval to relaunch

The relaunch of the popular online game World of Warcraft in China, where it has already been offline for six weeks, still faces an indefinite delay as it awaits government approval for its content.

Problems for Blizzard Entertainment, the game's creator, started when it switched to a new local operator for World of Warcraft in China, online gaming company NetEase. New operators of foreign games have to submit the games for government approval, and China has objected to some of the content it found in its latest review of World of Warcraft.

The state agency vetting the game will soon complete the first round of the process, but the game will have to be resubmitted with some content changes to receive approval, an employee at the official General Administration of Press and Publication said by phone Monday. The game did not pass the first round of review because its content has changed since The9, Blizzard's former Chinese partner, last gained clearance to operate the game, the employee said.

The employee declined to say what changes must be made or when the game could receive final approval.

A statement on World of Warcraft's official Chinese Web site said the game had not changed from before the hand-over, suggesting that any content changes since its last official approval occurred under its former operator.

A Blizzard spokeswoman declined to comment.

World of Warcraft and other online games are extremely popular in China, where young males congregate in Internet bars to play them for hours or nights at a time. Local media put the number of World of Warcraft players in China at 5 million. The game has 11.5 million subscribers worldwide, according to Blizzard.

The game has been modified to meet the Chinese government's demands before. Skeletons added to the game in an update overseas appeared with flesh in China.

Government objections have also prevented the China release of Wrath of the Lich King, the game's latest expansion. The expansion twice failed to gain government approval despite content revisions, possibly due to elements like the "death knight" character class, according to local media.

World of Warcraft's Chinese servers have been offline since June 7, when The9's operating license expired.

Netease could not immediately be reached for comment.

Monday, June 29, 2009

China bans online gold farming

I wonder how this will impact the economy in World of Warcraft

China bans online gold farming



China has unveiled the first official rule on the use of virtual currency in the trade of real goods and services to limit possible impact on the real financial system. The Chinese government also spelled out the definition of "virtual currency" for the first time, which includes prepaid cards of cybergames, according to a joint announcement from the Ministry of Culture and the Ministry of Commerce Friday. It said:

The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services.

The ban is primarily aimed at "gold farming," an Internet-age phenomenon in which players in less developed countries collect and sell virtual gold (common to games like World of Warcraft) to wealthier gamers in the developed world. This enables gamers who have the means to buy virtual gold to get ahead in the games without actually having to accomplish the grunt work.

The trading of virtual currency for real cash generates between $200 million and $1 billion annually, according to a 2008 survey conducted by Richard Heeks at the University of Manchester.

The average user will only partially care about this ban. They might be disappointed that they can't buy their way to higher status, but I assume that Tencent and other popular sites will figure out a way to do in-game trades and that eventually the farmers will figure out how to bypass the restrictions.

The ban may scare off smaller shops, but the sophisticated organizations will continue on the same path. It reminds me of Japanese pachinko parlors where you can only win tokens (wink, wink) that you take next door for actual cash.

While I'm not convinced that gold farming is good or bad, there is a very persuasive argument that it's driving economic development in China, and that anything that perpetuates economic stimulus is a good thing.

http://news.cnet.com/8301-13846_3-10275180-62.html

Thursday, March 12, 2009

No Lich King for China?



According to multiple sources, it seems The9, official publisher of World of Warcraft in China, has not been given the ok to release WoW's latest expansion "Wrath of the Lich King". Even with multiple changes including the removal of the well known Death Knight, the governing body which was in charge of assessing WLK still rejected the newest proposal. This latest denial was possibly due to additional content which was not removed, as quoted here,

"The applications were rejected due to content that didn't meet requirements, including a city raid and skeleton characters;"

Rumors detailing problems between The9 and Blizzard regarding contractual issues and a possible meeting between The9's President Chen Xiaowei and top executives at Electronic Arts to discuss Warhammer now seem to have greater validity; as with this latest delay and the supposed removal of a link which connected WoW's simplified Chinese website with the North American one it seems as there may indeed be a fracture in these two companies relations.

If The9 continues to bring forth proposals on Blizzards behalf, it will be interesting to see what other things Blizzard must delete from the official version to get approval, and how much of their IP they are willing to butcher to comply.

What do you think is acceptable for a company to do when appeasing the government of a country in which they desire to do business?

http://news.mmosite.com/content/2009-03-11/20090311185015572.shtml

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