This blog will be on my toons in the MMO game World of Warcraft and Diablo 2

Showing posts with label instance. Show all posts
Showing posts with label instance. Show all posts

Tuesday, May 8, 2012

Silverp the Rogue runs through the Ragefire Chasm instance

Ragefire Chasm is an instance dungeon located in Horde's capital Orgrimmar.
This is one of the shortest instances in the game, and of the easiest difficulty. For many players, this is likely the first instance they will play.
Definitely it is helpful to develop a player's group play skill. It will take teamwork to kill all the bosses.
This instance has not been changed since the Cataclysm expansion.
Mobs include elementals, trolls, snakes and orcs.
Three Horde quests are availiable, all quest givers are near the entrance of the instance. There are four bosses to kill:
Bazzalan
Jergosh the Invoker
Oggleflint
Taragaman the Hungerer

Overall, this is a beginner's instance, no problem for Silverh the Rogue. This instance is mainly used to teach players how to cooperate in a team to defeat enemies.





Silverh completes her 100th quest. A good achievement!

Tuesday, April 3, 2012

Silverh the hunter runs through Blackfathom Deeps instance in Ashenvale

Blackfathom Deeps is the only remaining instance I have not visited that is accessible in WOW starter Edition (level 20 cap). I decide to take Silverh the hunter for a run of this instance.
It seems very few people are playing this instance, it took Silverh half hour to assemble a group going in.

Blackfathom Deeps is an underwater dungeon in northwestern Ashenvale. It is accessed by a stair-lined shaft that requires one to swim through an underwater entrance. The deeps are comprised of a series of watery caverns leading deep to a temple devoted to the Old Gods. The Twilight's Hammer cult runs this shrine, and it has joined forces with local naga and satyrs to defend the unholy creature, Aku'mai (final boss).

Situated along the Zoram Strand of Ashenvale, Blackfathom Deeps was once a glorious temple dedicated to the night elves' moon-goddess, Elune. However, the great Sundering shattered the temple - sinking it beneath the waves of the Veiled Sea.

Mobs in this instance include murlocs, nagas, humans, turtles, elementals etc, with a level range of 18-25.
There are four alliance quests, with excellent rewards, all quest NPCs are at the beginning of the instance.

First boss, a big named turtle.


Logalis Manuscript, a quest item.


Gelihast, a murloc boss, there is an orb behind him that gives you a 10% more stats buff for one hour.


Lorgus Jett is a high ranking Twilight's Hammer human, he is wanted for a Horde quest.


Elemental quest NPC, again, he is there for a Horde quest.


Twilight Lord Kelris, he will use a Mind Control spell periodically, as well as a Sleep.


final boss - Aku'mai, an easy boss, just tank and spank.


A quest reward, this is the best bow you can get on a level 20 character.

Saturday, March 3, 2012

Silveri the undead hunter running through the Wailing Caverns instance

I liked hunter class, in fact, the very first character I played in Wow was a tauren hunter.
So, after Silverh the night elf hunter reaches the level 20 cap, I created Silveri, an undead hunter.
Joining a random group, we ran through the Wailing Caverns instance, which is also the very first instance I ever played in Wow. It seems not much has changed for this instance, the same bosses exist as the very beginning of Wow, only the drops and quests are modified. All of the quests start from NPCs at the entrance of the instance.

The Wailing Caverns in Northern Barrens is one of the first instanced dungeons that lower-level players encounter. One primary reason to venture into the Wailing Caverns is for BoP drops from the numerous bosses in the instance. Some of the quest rewards are also highly desirable. A large portion of random drops are good BoE gear for levels 10-19.

My undead rogue hunter Silveri.


Kresh, a neutral turtle boss, he can still drop a nice shield. Optional boss.


Skum, another named boss, do not remember what he can drop. Optional boss.


Lord Serpentis, one of the four druid bosses in this instance. He is a quest boss.


Verdan the Everliving, he hits really hard, and has an AoE entangle.


Muyoh, a Disciple of Naralex. He is a quest NPC, he summons Naralex from the Emerald Dream.
You can only start this sequence after the four druid bosses are killed.


The summoning chamber.


Mutanus the Devourer, a huge murloc, he will try to interrupt the summoning.
He can drop a blue caster ring, which is probably the first blue ring you can get as a Horde.

Thursday, February 2, 2012

Silverh the hunter runs through the new Shadowfang Keep instance

The Shadowfang Keep, like the Deadmines, has also been remade into a new instance in the Cataclysm expansion, with four new bosses.
In fact, the entire Silverpine Forest zone has been remade, with many new quests. And on the Horde side, a long series of chain quest involving the Dark Lady Sylvanas leads to the bosses in the Shadowfang Keep.
Silverh, my new night elf hunter, joined a random group to go through this instance.
This instance only has one starting quest, and after beating each boss, next quest is automatically given.
Most of the mobs including the four bosses are undead. This instance has been given a level range of 16-26.

Silverh has already reached the level 20 cap of Wow starter edition. My third level 20 character :)



First boss, Baron Silverlaine, easy boss, he has a special ability that drains each player's life to almost zero.



Second boss, Commander Springvale, he still has a chance to drop a nice blue shield.



Third boss, Lord Walden, unlike the first two melee bosses, this one is a caster.




Fighting some trash mobs



Final boss, Lord Godfrey, a tough caster boss does tons of shadow damage (this is afterall, Shadowfang Keep). I like his hat ! He has a long story if you play the Horde quests in this zone.



Thursday, December 1, 2011

A revisit of the Deadmines instance

Silverhp the warrior went through the new Deadmine instance with a random pick up group.
This instance has been updated, it is totally new, with new quests.
The old boss Van Cleef is no more.
A new set of bosses await.


At a start of the instance, a replay of the demise of Edwin Van Cleef.
His daughter witnessed it, and vowed to avenge for his father's death.
Too bad she only appears in the Heroic version. We don't face her in a normal run.


First boss, a two headed ogre.


Second boss, a Goblin that sets bombs on the floor


Third Boss, a Mech Reaper.


Van Cleef's old boat.


Fourth Boss, a Worgen Admiral.


He has some cool special attacks, a mist of shadow


Final boss, a Murloc Captain sits in a pot, and throw you rotten food.


a new achievement.

Overall, a very nice and enjoyable instance. But I do miss the old version of Deadmines, wish Blizzard gives you an option to replay the old version.

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